![]() ![]() Playing with a HOTAS or joysticks can therefore feel unfair, because you are NOT going to be able to aim as well as the aimbots. It's an FPS game with a space flight aesthetic, not a flight simulator or cockpit simulator. The enemies really are aimbots, and they are balanced against the mouse and keyboards ability to aim just as quickly. They have some rudimentary, repetitive flight patterns, but for the most part they point towards you and shoot - this means that the main advantage of a joystick, that of continuous, analog movement, isn't as much of an advantage in a game that doesn't really capitalize on flight behavior. In addition, the enemies fly like aimbots. The effect of this is that mouse is massively better at aiming weapons because it's point and click, and nothing can do that faster than a mouse. Everspace 2 is a shooter, and the ship moves like a character in a shooter - you have a move speed, and rotation rates, but it's not systemic and doesn't take physics into consideration - these are just hard coded 'stats' for your ship. So I just don't use the toe brakes, but I use the other axis on my pedals and it works fine.Īside from that, your aiming precision won't be as goo as it is with a mouse because joysticks really only shine in games that simulate physics and use trade offs like trading energy for speed (in atmosphere) or have Newtonian physics enabled. ![]() The settings typically take an axis that can go either direction, but to set the rudder pedals I'd need a single direction (up, down, left, right, whatever the case may be) to be able to be bound to an axis input, but currently they're only bindable to buttons. I play with dual joysticks (VKB Gunfighter II's) and rudder pedals (MFG Crosswinds) and haven't had any problems with the game supporting them (game even recognizes them by name), but there's no way to set toe brakes to an axis because each toe brake is an axis in itself, but unlike most axes which are usually at "0" at rest and then range from a negative value to a positive one, the toe brakes are more like the gas pedal and brake in a car, they essentially have a zero to positive value (no negative).
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